Fighters: The most essential component of the Red Airforce are fighters to defend against German bombers. Lakes and marsh area is located in the south, while mountains and hills are located in the northern part of Finland. Spend all leftover leadership for doctrines, with the five leading to the 'golden' land doctrines in priority. In mid-1938, start building your army: 6 armour armies (150 divisions, each 2 medium armor, 1 motorised, 1 engineer brigades) and 4 infantry (100 divisions, each 3 inf, 1 eng brigade). This article is considered accurate for the current version of the game. you'll get massive mp event if you let the germans into the country. Otherwise, Sinkiang will naturally drift to the Soviet Union until late 1939, when their proximity causes them to drift away again. All trademarks are property of their respective owners in the US and other countries. What I seem to run into a lot is Germany declaring war against me in the late 40-early 42 time frame, and then grinding me into dust through factory attrition. All Discussions ... 15 Tactical bombers, 5 Strategic bombers, 5 Close air suport planes, 3 Naval bombers (i am worried i didnt build enough) and i have dicedid it would be wise to build another extra 7 interceptors. There are enough resources in the Rodina to sustain 500 IC with a little research (or conquests...). Armor: Light armor up to 1940 can be useful in order to unlock SPART. As a result, the player must concentrate on only the most essential technologies. Lets play Hearts of Iron 3 (HoI3) as the USSR live with the newest version of the Blacker ICE mod. A good methodology for this strategy is to place an entire infantry corps in every province that borders Germany all the way to Romania. The Soviets will be able to keep those provinces. The Finnish Winter War: At a minimum, fighter doctrines should be kept up to date. Hearts of Iron 2 Wiki Active Wikis. A good soviet player will have medium tanks along with 1941 infantry for a lot of his front line divisions. Especially when their retreat is suddenly blocked by almost a quarter of a million paratroopers! This events provides the Soviet player with the option to slightly increase the Soviet Union with new territory, or make Finland a puppet. In the early 1930s a theory of Deep Operation was developed by the Red Army. Nearly every industry technology is important for the USSR with one exception: most of the resource creating technologies (e.g. Technologically, we need to advance in industry (priority), medium tanks, infantry, airforce, l. and h.cruiser techs and battleship techs by the 1938 level by mid-38. Contents. It provides 100 manpower, 2 unity, and 6 IC in Siberia. The USSR starts the game with no new leaders to select: extra leaders become available in 1937. It’s a little more noticeable for the research screens, but you may have a lot more national focus options than you think. Secondly, infrastructure is useful in key provinces that will see heavy fighting: prolonged fighting reduces infrastructure, which in turn reduces unit regain of organization. East Poland is to be secede to the USSR. The USA begins with a peacetime penalty of -50% IC and -50% Officer recruitment, but reducing neutrality will eliminate these obstacles (eventually gaining +50% IC and +25% Officer recruitment). Also Id try to pull Japan into the Comentrim and that way you could send your Far East forces to the west and that would help you in holding 1 or multiple lines of defense. Two full tank armies will defeat Germany very quickly if they are concentrated in one place on the front. If threat is increased on both Germany and England, employed over 5 years (1936–1941), a portion of nations can be "drifting" towards the Comintern. I think the best stratgey would be to have atleast many defensive lines. Mechanized infantry are superior to motorized infantry, both in terms of mobility and firepower. The Soviet Union starts the game with incredibly backward technology, poor practical experience, and very limited leadership. You start with a sizable infantry force but little armour (only light tanks). A good option to win the war with Finland is to possibly use intelligence to lower National Unity then strike from the South through the Mannerheim Line. Have a mix of heavy breakthrough division (sacrifice speed for firepower and low softness), medium all-around division's (standard armor with SP-art) and exploitation divisions (light armor with SP-rocket art, for maximum speed). Bandit17 . Jump to navigation Jump to search. This is the better option if you can afford the cash. This forces the Baltic states to fall under Soviet Control as per Molotov-Ribbentrop Pact (Historical Decision/Unholy Alliance). This provides 100 manpower, 1 unity, and 9 IC. This glitch is likely due to the fact that Japan and Nationalist China are at war by default. You will also need to spend two leadership on influencing Japan starting from early 1936. Do not use the 1937 purges decision, you need leadership much more than IC. Legacy Wikis. To fuel this juggernaut, start buying resources from the US in 1936. Finally, manual retreats are very useful to ensure soldiers fall back to strategic positions. This is the most difficult strategy to attempt, and is particularly difficult on harder difficulty levels. The states include: Claim Bessarabia: … Let Germany declare war on USSR and then once you are ready, land your troops in France. I need your help. It is beneficial to start this war immediately, as it will provide essential changes in laws: Deliver Ultimatum to the Baltic States: Furthermore, it has the largest number of diplomatic decisions and events of any nation in the game. Infantry: The backbone of the … ;-), Thank you all for the help, again ! Recalling all armies near Moscow is a good idea to efficiently sort through the tedious process of reorganizing your forces. Meanwhile, the best axis for a counterattack are in the Southern plains of the Ukraine, and the Northern forests of the Baltic states. The Soviet terrain is varied: the north is forested, and best for infantry. Scorched Earth: To better simulate historical conditions, the player may want to build approximately six wings of Strategic bombers. It starts off with a large IC and manpower pool to accomplish this with, backed by a totalitarian state capable of rapidly mobilizing production and manpower to even higher levels. +15 Relations with Republican Spain; -10 Relations with Nationalist Spain. There is still is hope. The breakthrough infantry would be used to attack weak spots in the enemy line, which the armored forces would then pour through to encircle and interdict enemy forces at the front. Generally, unlike the British or American air forces, the Red Air Force should focus more on direct support of the troops by cleaning out enemy aircraft and attacking enemy troops rather than bombing enemy industry. The overriding strategic imperative for the Soviet Union is continental domination. Brazil is an interesting choice. The German army is prone to over-extending itself. If you do decide to bring communism to America, mass-produced cruisers (both light and heavy) are probably the most cost-efficient option considering the USSR's relative naval technology backwardness and vast industrial potential. CAS will need protection from up to date fighters in order to succeed in this role. In 1941, Minister of Security Andriy Panfilov provides a +5% leadership modifier. The war with Germany may extend beyond the Western front: Arkhangelsk Front: If Finland was annexed or made into a puppet, a northern war will open if Germany attacks Sweden. These can be used to destroy infrastructure and thus supply lines, effectively reducing the advancement capabilities of the German army. The Soviet Union is without doubt the largest nation in the game. Transfer Industry to Siberia This is a key tactic in sapping German manpower. The plains in southern Poland are excellent for this, and in fact it's where the Germans historically broke through the Soviet lines and into the Ukraine. Early Soviet research should concentrate in the fields of Industry, Infantry, Human Wave land doctrine, and other current year technologies important to the player. I am a experienced HoI3-Gamer, who conquerd the World already with a lot of countrys. For players who have never played a previous Hearts of Iron game, selecting a nation that was (more or less) at peace during WW2 is a good starting point. Tipps und Tricks / der Guide . Zum Inhalt. Attrition warfare eventually takes a serious toll on the German army, permitting a general advance. Chief of Staff Boris Shaposhnikov is another good choice with a manpower bonus and a decrease in human wave decay. Keep Japan annexed. By the time first German units get back to the real front, your boys will he well into Germany proper, and mere weeks ahead of Fall of Berlin. Even if they are qualitatively inferior to the German panzers (due to less research/doctrines), with 50 armoured divisions you will open a highway to Berlin in no time. a naval invasion of usa seems very difficult, but you can try it. Communist China is extremely close, but cannot be an ally until neutrality is lowered. The Soviet Navy is the least important aspect of the game for the USSR since the greatest threat to the USSR, Germany, can be dealt with solely via the land. Key point is being ready to attack Germany and their allies by summer 1940, when their armies are fighting the French on the other end of the continent. This effect can be so dramatic that Germany will considerably thin out her front lines in Byelorussia and the Ukraine, creating an excellent staging ground for a counter-attack. you can win without it, but if youre a defensive player you can try to fight the germans at 41 and build a strong defenceline around moscow and stalingrad( or lenin) and give them one of the 3 key cities. I will try this. Build with voluntary army policy, of course. After Germany, conquered France and Spain. Meanwhile, your southern front should deal with Romania, Hungary, Slovakia, Bulgaria and Yugoslavia. Army technology should include: 1. After conquering Finland, send all your western troops to the German border. Otherwise, every IC-day put into the Navy is an IC-day that could have been used to build more tanks, guns, and rifles to defend the Rodina. It emphasized the use of highly concentrated air assaults, where infantry (assisted by artillery and combat engineers) would break open defensive lines, followed by armored and motorized formations deeply penetrating and disrupting enemy forces. But also the draw back with building the fortifications is that the germans can use them if you counter attack so its going to be best not to build them where there is empty land inbetween 2 rivers or mountains, Thanks Robert Davidson. The center has forest and marsh; while the south is open plains: an excellent area of operations for mechanized corps. A quiet front line for several months is a good sign, but no guarantee of success—the Germans will eventually find a weakness and attempt to exploit it, particularly in the plains of the Ukraine. Bring them socialism! China must stand alone: Gain 5 neutrality. It won't cause you any more harm. Sinkiang is also fairly close in alignment and has slightly more IC/resources than Communist China. A Cavalry force is recommended as the areas you enter Persia are mostly mountainous followed by Desert and hills. The winter war can be won with 3 infantry corps (15 total divisions) of 1940 infantry with reasonable modern land doctrines. Mexico: Same as South Africa (more if use the Attempt to Coup), Venezuela: (use Attempt to Coup to bring it), Canada: Use "Support our Party" (or Attempt to Coup) to establish the Communist party in Power there, after that they will Join the Faction (don't know if even using the same Gob without put another in power they will join the faction), New Zealand & Australia: Attempt to Coup/Support our Party. Found the PCDI is the main diplomatic tree that focuses on international relations 4. If you can spare the research, try to get to heavy armour. From Hearts of Iron 3 Wiki. Armor divisions can be used to augment weak spots in the line (e.g. You can check that they are conquering France, and have gone at least half the road to Paris before your attack - we don't want the Capitalist France to survive, we will liberate it later as Communist. 3. Due to limited leadership and the need for a large, IC-intensive land army, it is probably best to concentrate just on light aircraft like interceptors and close air support to ensure maximum efficiency in production and research, but it may be possible to usefully add tactical bombers or even transports into the Air Force. This all should end somewhere around December 1940 or so. Thats what you would need but whenever I was building fortified lines along the rivers my game crashed so I ended up having a small hole in my line that was plugged full of troops. If they attack in 41 it happens around 43-44. Furthermore, plains provinces are also vulnerable. By 1943, the world should become a peaceful workers' paradise. 189 Themen 9390 ... von ProGloria Heute 19:43 [Strategie-Zone] AAR Hier geht es zur AAR - Zone Moderator: Moderatoren ; 0 Themen • Seite 1 von 1. Saved games are set to the game version and checksum that are currently playing. Several tactical choices exist: War with Germany is the most important part of the game for the Soviet player. Construction of industry should end in mid 1938, and you should have about 450-500 IC by then. Antworten Zugriffe Letzter Beitrag [Userwahlen 2020] Communitywahlen der SZ - Nominierungen. This page was last edited on 21 March 2017, at 18:18. (they will fight World War II as puppets when it beings) (2) Conquer Yugoslavia. South Africa: By Using "Support our Party" you will be able to Establish the Communist Party in Power, using too the "Attempt to Coup" will be useful too, one way or another you can Bring South Africa to the Comintern. In the event of a successful German push into Finland and the Kola Peninsula, taking the Malmbanan line can create a decisive turning point: cutting off any German troops north of the line, trapped without ports and mired in poor infrastructure. When you end building land units, add at least 3 more battleships, 21 more cruisers, and 24 more transport ships (preferably landing crafts), to end with three fleets of 2B, 4HC and 6LC, and 2+ fleets of 12 transports. Sinkiang provides good access to Northern India for the late game and meanwhile provides a protective buffer for the soft, resources rich, Soviet underbelly. Due to a low leadership pool, it is difficult for the Soviet Union to conduct offensive spy missions. Guide your nation to glory between 1936 and 1948 and wage war, conduct diplomacy and build your industry in … Players who attempt this strategy may attempt to create a single static front for extra challenge with little to no rear reserves. A general methodology for defense in depth is as follows: A mixed approach to defense in depth is a line of infantry at the border, with the construction of forts and infrastructure primarily concentrated around the Dnepr River as fall back positions. The HoI 3 system technically worked really well but it wasn’t fun to play with. Molotov is also useful as Foreign Minister. 1 Types of countries; 2 Determining what you need; 3 Research; 4 Picking your supplier; 5 Raising money; 6 Buying. A Navy is only useful if the Union decides to wage war against the Allies after defeating Germany. There's one area between two rivers that gets heavier fortified than the rest, both with fortifications and infantry. With a few months invested in lowering neutrality in 1936, this event allows for the following laws to be enacted by January, 1937: Alternatively, if this decision is not chosen, a player should start the game with maximum spies increasing national unity. Turkey begins the game a long distance from the USSR. Meanwhile, urban areas make for excellent. Soviet Union, as one of the seven major powers, has an unique national focus tree.The Soviet focus tree includes four, both historical and alternative, branches: 1. This series is live streamed every Monday at 4pm EST. The first becomes available when war with Germany breaks out. France, Soviet Union, most other countries in Europe, plus Canada: 3 slots, plus 2 additional possible via nationa… Simple tasks include loading Germany and the UK with spies, and setting spies to counter-espionage in order to better combat the spy war. In that condition you will most likely push back the Germans at that point. Meanwhile, strategic bombers make for an interesting consideration: although this requires a huge research concentration, strategic bombers can be useful in disrupting German supply lines. The reason is, we do not need a second front in mid-1940, so Japan should stay out of Axis until we decide to attack Germany. The USA starts with a solid navy, but is exceedingly weak in most other regards. The Molotov line strategy requires an impenetrable line, which is a daunting challenge considering that Germany can have approximately twice as much IC and far superior tech research than the Soviet Union in the summer of 1941. Rocket artillery, while a staple of the historical Soviet army (also known as Stalin's organ), is cheap, but not particularly efficient in normal combat conditions, although it does perform better than regular Art in rough terrain. Beware, however, that urban areas completely enveloped will fall quickly. Hearts of Iron III. Early enough for me to have taken the entire European mainland before the end of 45. This decision does not have a meaningful impact on the game. As a result, the player must concentrate on only the most essential technologies. Jump to navigation Jump to search. While this approach is quite effective, it has the drawback that considerable territory is strategically abandoned. Counter-Attack: The best time to begin the counter-attack against Germany is in the Winter, when the Soviets are able to successfully hold a defensive line (for example, at the Dnepr) with minimal fall backs. Player can choose to play with every country that existed in that period! Also, players who take full advantage of the volunteer army will have relatively low manpower by this point and will need fresh recruits. Building up infrastructure along the Dnepr (to 70 or 80%) and building level 2 to 6 forts in key positions can greatly aid in its defense. you need 30% surrender i guess. Technology is unlocked by assigning a research slot to it for the required number of days. 2. Unlike the broad open-ended stories that are availa-ble to you in Crusader Kings II or Europa Universalis IV, Hearts of Iron is a ruthlessly focused game. As a result, a sound defensive strategy is essential for a successful Soviet game. Several rounds of industrial production are possible. Theory: As with all nations, these are not worthwhile save for the two supply techs and civil defense. It is a regional power in South America: having a relatively strong industry and a reasonable military capacity. Thus, for example, saving Kiev, Homyel, or Minsk will require fort building in adjacent provinces to hold the line. Portal; Feedback; Download; Teamspeak; Youtube; Funktionen Partner ... Foren-Übersicht Paradox Interactive-Zone Hearts of Iron III | 3 [HoI 3] HOI³ Taktik Guide 2.0 [HoI 3] HOI³ Taktik Guide 2.0. Also if you still have any units left from the previous defensive lines than you should assing them in a fortification position around Moscow and make sure they have support as well. Logistic strikes and counter-airbase attacks can be used very effectively in support of Army goals, however. If the saved game version and checksum do not match the game version and checksum, then the saved game will not work. Other leadership must be used to recruit the maximum officers possible. The Nukes will stay at zero until you are pretty far along Hearts of Iron III’s massive tech tree. By October, 1938 it is possible to put the Soviet Union on a War Economy. By May, 1938, it is possible to achieve 60% national unity. Any general advice would be appreciated. Brasil/Argentina: (1) Conquer all of South America. I think the HoI 4 succeeded in what it was supposed to do, which is essentially hurt you when you’re doing it wrong and show you where you need to fix the problem. A strategy for this war should be considered in 1936, and the first five years of the game should be used working towards this strategy. If Germany has created a puppet in Slovakia, the Soviets can and should annex that country. © Valve Corporation. (12) Declare war to USSR and expand your territory. Menu. In 1938, Andriy Orlov offers an interesting trait with a -0.01 change in neutrality. Total economic mobilization will become available and provides a necessary boost to IC. For weaknesses, its leadership pool is proportionally rather small, it starts off with often backwards technologies, and the best laws are unavailable. you need 30% surrender i guess. To wage war having a good strategy is crucial. Defense: Two essential components of any successful defensive operation are using the terrain as best as possible, and retreating strategically. Research will have to be at least a year ahead of normal, which will slow it down somewhat, but the rewards can be worthwhile. Italy: (1) Puppet Ethiopia. Lets play Hearts of Iron 3 (HoI3) as the USSR live with the newest version of the Blacker ICE mod. Then Mountain troops into Tehran and the other VP province just south of the Capital. It is possible to bring Turkey into the Comintern by late 1941 if influencing starts from the beginning of the game. Vlassov, Timoshenko, Rybalko, Krylov, Grechko, Kolpakchi, Ivanov I.I. The Hearts of Iron 3 tips found in this article will help you out. Myself, I had virtually every European Country except for the United Kingdom, Ireland, Italy, Portugal, Denmark and Luxembourg in the Communist faction, and it caused about 20 countries to attack, and severely lagged my game. For these reasons, a player can choose nearly any strategy with the USA for a successful game. Economy Management in Hearts of Iron III Starting at the top of the right half and working down, the column on the left (in the blue rectangle) shows our resources, supplies, money, fuel and their daily rates of change. Further, building forts in urban areas can significantly boost urban survival. Do not however, neglect supply production which is a useful way to improve IC efficiency. Using this method, it is possible to earn between $15 and $27 per day. 36 in Group Chat. Your last defensive line should be the biggest and the best. 1 id 1 - 10. Early Soviet research should concentrate in the fields of Industry, Infantry, Human Wave land doctrine, and other current year technologies important to the player. Then it shouldn't be all that hard to convert the extra manpower/IC into a decisive advantage. Neutralizing the threat of Japan can help to prepare for the inevitable war with Germany. Proper selection of a nation to play is essential to learning the game. Your IC should be somewhere in the 700-800s, and you leadership pool in the 50ies. It's a far better idea to lead the troops yourself, at least until a breakthrough is assured. Hearts of Iron III is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive.The Microsoft Windows version of the game was released on August 7, 2009, while the Mac OS X version was released on December 7, 2009. Behind those would be armored forces, consisting of medium or light tanks supported by motorized infantry, possibly with support brigades such as self-propelled artillery. (USA's guarantee is only against non-south american nations) (2) Use the new territory and factories to conquer the world. However, in 1937, Communist China will become embroiled in the war between Japan and the Chinese factions - so it is better to ally with them later (if they survive). While real progress in the dead of winter will not occur, a war of attrition will start. Stalin Constitution focuses on manpower and research 3. Waiting for USSR. Otherwise the war will turn into a slow 'grind' of back and forth battles that you will only win when the Germans run out of manpower (which they will, eventually, but it is far quicker to defeat the Wehrmacht tactically). Will capture the two VP will lead to a low leadership pool it! 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