This is left accessory locked, and should always be paired with the Revolver Buffalo for maximum ATK gain. +4 or higher Temporal STR Boots [1] or +4 or higher Temporal DEX Boots [1], aiming for Fighting Spirit (general for both Tornado and Boomerang) or Expert Archer (for Boomerang only) and Bear's Mightor Lucky Dayenchants. Note that you are immensely frail using a fully offensive build, so try to combo in at least Thara Frog Card and other resistance if you can afford to. Reduce damage received by medium monsters by 10%. Insanely expensive and requires skill micro-management to use effectively. The maximum ATK increase it can gain is +60, which is outperformed by +9 HBP and a STR-based GSS with proper cards inside. For every refine level, ATK +4. However, you're spread pretty thin on other stats. Axe Boomerang is used to kill stationary foes or stragglers that survive the Axe Tornado burst. Other notable skills like Neutral Barrier, Optical Camouflage Stance and Magnetic Field. They have developed their skills beyond forging and basic combat by concentrating on the creation of machines, powered suits, and also an improvement on their Axe abilities. As for which enchants, opt for double Dextrous Nive or double Powerful Nive. Weapon Level 3. WoE Weapon Supply Box at a 7.2% chance. ATK +10. Axe Boomerang damage +20%. It's good to spam against Fire weak enemies as well, such as the hordes of Undead in Old Glast Heim or the Earth Ferres in Jitterbug. It also grants a sizable ASPD bonus, which gives your build slightly more freedom as the AGI required for max ASPD isn't as high. Compared to the Crimson Mace, it has one less card slot, but higher base weapon ATK and is level 4, granting it higher refinement bonuses. Launch the Madogear's fist at a target up to 11 cells away and deal 300~700% ATK. Due to 2 second cooldown, it isn't spammable, but it still hits pretty hard and can be cast often enough. Skip entirely, or, if you really want the gimmick, max it out because the lower levels will feel like they disappear almost as soon as you set them up. Axe Boomerang - Your primary attack skill. Experiment, try out different ideas and most importantly, have fun! Situational defence; good for any boss that spams Dark element attacks (Despair God Morocc, Amdarais, Celestial Tendrillion [Dark] etc.). VIT and LUK reduces the chance of Mandragora connecting, while VIT will reduce the duration of Crystallization. Since Thanatos Axe is a level 4 weapon with high ATK, high refines can make it comparable to many other options. FLEE +12. Mechanic SP Recovery +14%. If you're dead-set on a melee type Mechanic build, this is the headgear to go for. Weapon Level 3. Axe Tornado isn't usable since it's weak, unspammable, and its low range requires you to put yourself in massive danger. Obtain, upgrade and activate skill runes and attribute runes for a variety of powerful effects. Cold Slower can still be used to see if anyone is poorly equipped, but if you need to secure a kill or escape, Magnetic Field is a better pick. For Axe builds, the main skill spamming prevention is cool down. Once you get more weapon + equipment attack, this should overpower the ATK +5 lower headgears. MDEF +5. Also, if you have Minstrel support and you're using a weapon other than Giant Axe, Power Swing will overpower Cart Termination. Flame Launcher - If you're using a Self Destruction as an opening hit, Flame Launcher works too before going boom. DPS while maintaining a sturdy body with defensive stats in VIT and AGI. Axe Mechanics aren't able to offer anything aside from occasional one-shots with a super over upgraded Vellum Guillotine Axe Boomerang. Priest type classes will not be able to heal you and Sorcerers cannot cast Dispel on you. Every active skill listed in this table requires you to be riding a Madogear. You should prep builds to swap into depending how many of a certain job class you're seeing. For every 2 refine levels, MaxHP +1%, MaxSP +1%, Axe Tornado damage +20%, Power Swing damage +20%. You can use it as a stepping stone if the price is right, but ultimately it will be defeated by Crimson Two-Handed Axe for every possible role. Sections of this page. Fire and Neutral are also decent elemental properties to have on your Crimson 2H Axe. Damage is increased by skill level, Mainframe Restructure skill level, VIT and your HP and SP at the time of casting. When the Mecha is not summoned, some Mecha skills are still available to use; 3. Hang onto your Novice Main Gauche for rebirth. I'm not going to bother covering the forging skills. The Mechanic is always the smartest and can create all kinds of tech to help with their battles. Reduces damage from ranged attacks by 30%. Brand new skills after 4th-job, such as a “light beam” that burns enemies in a straight line. If you don't care about Magic Gear Fuel usage AND you don't mind not having a shield. If you want a shield, keeping in mind you have a drastic power drop due to no Axe Boomerang auto-cast: When you first create your character, you'll be on a boat in Izlude. Situational defence; good for any boss that spams Thunder Storm and/or Lord of Vermillion (Randgris, High Wizard Kathyrne, Charleston 3, etc.). Pick one of any of these. While in Madogear, you cannot use FAW skills. It has great potential for Whitesmiths and early Mechanics, but the cost is very high. Allows usage of the Pile Bunker Madogear skill. Mechanic (H) - Skilltree of Mechanic (H) Ragnarok Online is © 2002-2020 Gravity Co., Ltd. & Lee Myoungjin. Additional Holy property resistance +(2 * refine level)%. 332 ATK, Weight 350. The multipliers listed in the above table are across your total ATK. Additionally, your available options will only reduce one specific skill's cool downs as opposed to lowering every skill universally. Other than that, there's less PVM usage. While Hovering is active, quickly move 7 cells backward. +4 or higher Temporal DEX Boots [1] as a swap if you have 120 DEX for a faster Self Destruction. Further still, a lot of bonus effects kick in at +7 and +9, which means...they will all be extremely expensive. If you eat, sleep and dream about Zeny, then the Merchant is for you! Any leftover can go here. Bards and Dancers are powerful classes in Ragnarok M: Eternal Love, known for performing songs to buff allies or debuff enemies. The Skills V. Equipment VI. Its primary contender is the Physical Enhancer Ring (PER), as both fill in a similar niche of being the best for builds that don't need delay reduction, or are not optimizing Axe Boomerang / Knuckle Boost. FAWs are very gimmicky. 10 ATK, Weight 600. Standard for PVPing, while the reductions are small, you need it to complete the WoE set bonus. If AGI >=90, stun resistance +30%. 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